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With Talents and gear combined, chance to hit with spells can reach 100%. This sections needs to be reviewed and updated.
#SPELL LEECH 3.1 PATCH#
With Patch 4.0.1, many of these talents were changed or removed. Taking these effects into consideration lowers the effective hit rating cap. The following table lists some talents that also increase a caster's chance to hit with spells. Draenei give an additional 1% hit to their group with Heroic Presence, as well as debuffs like a balance druid's Improved Faerie Fire and a shadow priest's Misery. That assumes no other spell hit sources.Īside from gear with spell hit rating, chance to hit can also be increased through some buffs and spells. all WotLK raid bosses), so a level 80 caster has an effective spell hit rating cap of 446. At level 80, 26.232 hit rating is equivalent to 1% hit.Īt level 80, the highest level mob currently present is level 83 (e.g. At level 70, 12.615 hit rating is equivalent to 1% hit. Hit rating is a stat found on gear that increases hit chance by a certain percent per point, based on level. This is due to mobs being able to partially resist your spells when you are bellow hit cap in addition to your miss rate.Ĭhance to hit can be increased by talents or gear up to 100%. Players many levels below their target will always have at least a 1% chance of landing a spell.įor casters, 1% of additional hit can amount to more than 1% additional damage statistically. Furthermore, the chance to hit is different for mobs (PvE) and player (PvP) targets.įor example, a level 70 caster attacking a level 73 mob will have a 83% chance to hit with spells in PvE. Base chance to hit is based on level difference between caster and target, starting at 96% for equal levels, and going up or down from there, capping at a maximum 100%. The spell hit mechanic has been confirmed by Blizzard CM Eyonix. 2 The effect of Hit chance on Critical Hit chance.3.0 unified both ratings together, and now Hit Rating increases your chance to hit with both spells and melee/ranged attacks.īesides hit rating, a caster can increase chance to hit with talents, depending on class. Prior to Patch 3.0, Hit Rating only increased your chance to hit with melee and ranged attacks a separate stat, called Spell Hit Rating, increased your chance to hit with spells. Viz, the percentage contribution by each +hit rating point is reduced when the player's level is increased. When the player's level increases, the points of +hit rating needed to achieve +1% chance to hit with spells increases as well. Each point of hit rating increases chance to hit with spells by a percentage. Hit rating is part of the combat rating system that was introduced with Patch 2.0 and the Burning Crusade expansion.
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Healing spells always hit thus healers do not need spell hit. A spell that fails to hit is shown as a miss, while misses caused by a target's resistance are shown as a resist. With patch 3.0.2, spell hit is capped at 100% with enough spell hit, it is possible to reach a state where it is impossible for your spells to miss. The more gear with hit rating a caster has the lower the chance the caster's spells will miss. Spell hit is primarily obtained from talents or gear that has hit rating. Spell hit is a combat attribute that increases a caster's chance to hit with spells. For the general rating it was collapsed into for Mists of Pandaria, see Hit. This article is about past hit rating that was specific to spells. Very useful for PvP spell casters and healers, albeit in smaller quantity.Useful for PvE spell casters, especially in raids.136 hit rating (17%) needed to hit the 100% cap against raid bosses.8.00 hit rating per 1% spell hit at level 60.215 hit rating (17%) needed to hit the 100% cap against raid bosses.12.62 hit rating per 1% spell hit at level 70.446 hit rating (17%) needed to hit the 100% cap against raid bosses.
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26.23 hit rating per 1% spell hit at level 80.87% chance to hit players 3 levels higher.Base chance to hit is based on level difference.Spell hit increases the chance spells will hit.The in-game information in this article is kept purely for historical purposes and may not need to remain under any other categories.